#Goto puppet sprite 24 true Spritebox 24 252 273 434 290 Set SpriteId [24] = 1 Set SpriteInk [24] = 2 skip 3 # # if stilldown then call a34 #stays reversed while down and over button If (((&y > 272) and (&y < 291)) and ((&x > 251) and (&x < 433))) then skip 6 # puppet sprite 24 false #the order of the next 3 lines is important! when mousedown then #the Puppet sprite is made false before it Marker -1 #is made true again at 6 on the score exit # puppet sprite 24 false goto 47 when mousedown then exitˇ